Sunday, August 9, 2015

Between the time when the oceans drank Atlantis, and the rise of the sons of Aryas, there was an age undreamed of. And unto this, Conan, destined to wear the jeweled crown of Aquilonia upon a troubled brow. It is I, his chronicler, who alone can tell thee of his saga. Let me tell you of the days of high adventure!

Greetings.  If anyone really follows this blog, I apologize for not updating it in months.  I have actually wrapped up my last Crypts and Things campaign and I am planning on doing a write up with pictures.  Right now, I am doing a play for the first time in 11 years so I am a little distracted by that and work.

Anyway, I wanted to post a link to the new forthcoming Conan RPG game from Modiphius Entertainment.  From this website, you can sign up and download the play-test rules and take part in providing feedback.

New Conan RPG



I owned both editions of the old Mongoose D20 version of the Conan RPG but I never got a chance to play it.  From what I read of the Mongoose version, it certainly seemed to do a good job of capturing the spirit of the Hyborian Age and I hope this game does as well.

Tuesday, April 14, 2015

Crypts and Things: To Rob the Temple of the Bull God, the Tower of the Spider and the Virgin Goddess?

Chantel (1st Level Barbarian played by Kevin), Khale Roley III (a 1st level magician played by Brandon) and Raelic (1st Level Thief played by Matt) are on the road to the city state of Jalizar, the city of Thieves, the Rotten Flower of the Northern Empire and the domain of General Par the Horrific, seeking fame, fortune and wealth.  As they approach the city, they see farmsteads in good order, relatively well-off farmers tending the land, forts to guard the farmsteads and well-armed troops patrolling the city’s surrounding territory.  Par the Horrific may be a blood thirsty barbarian and iron handed tyrant but at least he has enforced order and stability to the surrounding country side.  After traveling for a number of days, our group of heroes arrives at their destination.

Having passed through the Gate, the characters make their way through the city.  The city is alive with sounds, sights and smells that nearly overwhelm the characters.  This is their new home.  This is where they will make a name for themselves.  The city is a fountain of opportunity and wealth.  Like so many others, they are drawn to the great palace in the center of the city.  There is a great commotion taking place and they are as eager as anyone to see what is happening.

Outside of the palace, they see a gallows with several robed figures are currently occupying with nooses around their neck.  In front the gallows, another robed figure stands before a chopping block, his hands tied behind his back.  He features are not entirely human.  His eyes are dead and fish like, his skin has patches of green and he appears to have gills as well.  Next to him, a tall and powerful looking middle aged man stands with a great sword in his hands.  Although his hair and beard are streaked with gray, he still appears to be formidable warrior.  A sage opens a scroll and reads aloud.

“For the crimes of kidnapping, slave trading, murder, and for worshipping a banned god, Lord Par, the protector and lord of the City State of Jalizar, sentences you Abibaal , the high priest of Dagon and your followers to death. “  The gray bearded warrior forces the robed figure to kneel before the chopping block, raises his sword and slices Abibaal head from his shoulders.  Immediately after that, a lever is though and trap doors beneath the feet of the followers of Dagon open, hanging them as well.  The courtyard is silent.  The warrior cleans off his sword, mounts a horse and moves to leave, surrounded by what is obviously an honor guard.  The name of “Par” is heard on the lips of the townspeople who have witnessed the brutal administration of justice.  Just then the heroes notice a figure in the crowd raise a crossbow.  They do nothing and the crossbow man takes his shot…..and misses.

The townsfolk immediately scatter as the would-be assassin attempts to reload.  The characters watch as Par and his honor guards ride him down, crushing him beneath the steel shoes of their horses.  Par casts a passing glance at the characters, orders someone to clean up the mess and retires to the palace.  From there, the characters decide it is time to find a place to live and Raelic decides it is time to seek out the local Thieves’ guild. Realic and the others do meet two members of the thieves’ guild.  As part of Realic’s initiation into the guild, they task him with stealing something:  The Horn of the Bull God which can be found in the Temple of the Bull.  Immediately the characters set upon the task.

After scouting out the Temple, they notice that the followers of the Bull God are all males and that they are all warriors of some type.  Khale Roley III comes up with the plan of taking out three of the followers with a sleep spell, stealing their clothes and then sneaking back into the temple in disguise.  Starting out, the plan works flawlessly.  Three cult members are knocked out by Khale’s magic and their clothes are sufficient to conceal Chantel’s sex.  They also find that all of the cult members bare rings which mark them as cult members.  With the disguises complete, the three characters enter the temple.  Things then immediately start to go wrong….
The party enters into the main temple where do see a horn in a place of honor in the temple’s central chamber.  Before they can even think about trying to steal it, the rings on their hands become very hot and Kahle can immediately sense that a magical alarm has been triggered.  Several robed men surround the party with steel drawn.  One of the robed figures steps forward and pulls back the hood covering his features.  The man standing before them is the same man the beheaded the priest of Dagon:  Par the Horrific.  Apparently, Par is a member of the Cult of the Bull God in addition to being the tyrant ruler of the city. 

Despite the violation of this sacred place, Par actually seems amused.  He confesses to them that he had been an adventurer in his youth and that he probably would have done the same thing himself.  Once he confirmed that the characters had not killed any of the cult members, he took the rings back, told them that if he caught them in temple again without them actually becoming members, he would kill them, and then sent them on their way.  Kahle and Realic both decided to actually join the cult themselves.  Being a woman prevented Chantel from joining (and she was not pleased at all) but first they went out and confronted the two members of the thieves’ guild that sent them out on a possible suicide mission.  

The two thieves didn’t think that the party actually had the balls to undertake the task and the fact that they survived too.  This was more than enough to earn Realic entry into the Thieves’ guild although all three characters still contemplated killing the two thieves who had laughed their asses off when the party actually attempted the robbery.   
For the next week, Realic and Kahle underwent the initiation into the Cult of the Bull God which was a brotherhood of warriors and mercenaries.  They could now entry the holiest of holies in the temple without the rings burning them.  Also, from that point on, if they were danger, they could call out and any other member of the cult, even if they were fighting on the opposite side, would come and render aid.  Moreover, they would be obligated to render aid to any other cult member as well. 
Over the course of the week, Chantel, who was fuming about the snub, encountered a number of elements in the city, elements that attempted to recruit her to their cause:  The removal of Par and the restoration of the old monarchy.  She eventually declined despite her distain for Par.  She also noticed something else.  She did not have to buy any food.  She had found a small apartment to stay in but she found that someone was leaving her food and someone had paid her rent as well.  She also noticed that she was being followed.  She would catch a fleeting glace but then lose whoever was following her in the crowds of the city.  Someone had taken notice of her but who…..

Realic, now both a member of the Cult of the Bull God and the Thieves’ Guild of Jalizar, received his first mission as a member of the Thieves’ Guild. Eilmar, a high ranking official in the Thieves’ guild told Realic that the silk merchant Hadirseen had been missing for the last few weeks. Hadirseen sold the finest silk in all the city and surely his home was full of considerable wealth.  In order to accomplish this mission, Realic decided to recruit his two friends Kahle and Chantel as well.  As another note, since the disappearance of the silk merchant, the rat population of the silk merchant’s tower home had disappeared.  Now cats, dogs and even a few people had gone missing….

It was after nightfall and Chantel and Realic were walking down the street when crossbow bolts came shooting out of the darkness.  Chantel was struck twice as Realic did not seem to be the target.  Out from the alley also came armed men, ready to kill.  Realic managed to kill one of the crossbow men on the rooftops with his bow, Chantel soon founder herself overwhelmed by the armed attackers.  Kahle arrived just in time but Chantel seemed doomed when unexpected allies appeared.

The remaining crossbow men were attacked on the rooftops as well as the thugs on the street.  Before Realic and Kahle could react, the mysterious saviors picked up Chantel’s fallen form and carried her off to the night.  Realic and Kahle followed.  The men that carried off Chantel were heading towards the temple district.  Eventually, their destination was revealed to be a temple to a goddess of some sort.  Realic and Kahle entered to rescue their friend.

Ambush!

Chantel is overwhelmed!

Unexpected help!


Chantel had been lovingly placed on an altar before a statue of a warrior woman as a priest of some sort tended to her wounds.  The men that had carried Chantel here could be seen kneeling in reverence before the altar.  The statue of the warrior woman bore a striking resemblance to Chantel…..

As it turned out, the men that had rescued Chantel were the followers of the Goddess Zorya, the virgin goddess of magic, moonlight and war.  (Both Realic and Kahle snickered at the “virgin” part.)  It was they had paid for her rent and brought her offerings of food as well.  These men were at Chantel’s beck and call although she did not personally believe that she was the avatar of goddess, let alone a virgin one.  However, Realic suggested that they make use of her followers when they would attempt to break into the tower of the silk merchant.  Chantel agreed and two of her followers accompanied the party to the Tower of the missing silk merchant. The tower was in the merchant section of the city.  The fact that the merchant Hadirseen lived in a tower was particularly strange. Typically a tower was the abode of a wizard or a sorcerer…..

Kahle, using his magic, determined that the front door was trapped so the party decided to climb to the top of the tower with a rope.  One of Chantel’s followers climbed to the top of the tower along with Realic, who actually struggled getting up the tower.  By the time he arrived at the top, Chentel’s follower was no were to be seen. There was a trap door but why would he have tried to enter the tower alone?  The rest of the group arrived and decided to open trap door and enter the tower.

Realic dropped down into the top floor of the tower to discover him surrounded by webs.  Spider webs to exact. Out of the darkness, an eight legged nightmare sprang to attack, the mystery of the missing cultist now explained. A terrible fight ensued.  The remaining follower from the temple weapon and Chantel’s sword bounced harmless off of the creature.  Obviously this giant spider was a creature from the planes of hell and chaos; a demon spider!  Realic, no stranger to the darkness and to planes of evil, was able to harm the creature and eventually it was slain.  The dried up husks of several animals and people were found cocooned in the tower, including the missing merchant was slain by the source of his wondrous silk, the spider that he had summoned from beyond.   As it turned out, the silk merchant was indeed a powerful sorcerer and one steeped in black magic judging from his spell book. 
The Tower of Hadirseen

The Spider from Hell!




The characters found a magical painting that could spell bind anyone that gazed upon it for too long, hundreds of good pieces, valuable silk and what appeared to be a map to an Island in the Western Sea.  They realized that they would have to give a cut to the thieves’ guild so to avoid their wrath, they reported in.

When they reported in, the party was in for a rude surprise when Eilmar order his two heavily armed guards to kill them.   A fight broke out and the remaining follower of Zorya/Chantel that had fought so bravely was killed along with one of the guards and Eilmar.  When Eilmar died, he transformed into a serpent man.  The remaining guard surrendered, claiming to have no knowledge of so and so’s true identity.   The revelation that Eilmar had been a serpent man spread like wild fire throughout the guild, casting it into disarray.  How many other guild members were shape shifting serpent men?  No one knew.  The party took their gold and their map and left. 

In her checkered past, Chantel had been a sailor and a pirate.  She knew the sea and the party decided to head down to the docks to find a ship to travel to the island displayed in the map.  Upon arriving at the docks, Chantel encountered her old friend Kord who was first mate on the ship The Blood Bride.  He had recently lost some crew members and, with the treasure map convinced his captain, the Amazon Anaya the Swift that it would be worth their while to follow the treasure map.  However, all was not well as it was clear that captain hated Kord, immediately hated Chantel and half the crew was ready to mutiny.  It would be an interesting trip….

Friday, March 13, 2015

Crypts and Things in the World of Beasts and Barbarians

The City of Jalizar, the Rotten Flower of the Northern Empire, has fallen under the rule of Par the Horrific, a red hand and savage barbarian. Despite the iron handed rule of the bloody tyrant, Jalizar is still a city of opportunity where a fortune can be made (and lost) if you are bold enough. However, beware the dangers. If the city guard were not dangerous enough, the city is infested with thieves, demon worshipers, cutthroats, mercenaries and evil sorcerers. The Gods worshiped in the city, if they exist at all, can't be counted on. They only thing that you can trust is the steel in your hands and your own skills.


If you have followed this blog, then you know that I love Beasts and Barbarians and I love Crypts and Things so I decided that I would run Crypts and Things in the world of Beasts and Barbarians.  Specifically this new campaign will take place in my own version of Jalizar, the City of Thieves.  I have three players.  Kevin will be playing the part of Chantel, a barbarian woman of the north.  Brandon will be playing Khale Roley III, a magician that primarily, at least so far, has stayed away from black magic.  Matt will be playing Raelic, a thief and capable warrior who has been marked by darkness. 

I started this campaign the same way that I started the last Crypts and Things campaign:  I have the players play characters that were doomed from the very beginning to introduce them to Crypts and Things system and the narrative of the campaign.  The introduction also introduced the players to forces of evil and darkness that are simmering just under the streets of the city…..

Kevin, Matt and Brandon played three mercenaries hired by the merchant Yagha to guard him while he made a delivery in one of the more unsavory parts of the city.  Like so many D&D games (well, technically this is C&T but I call all tabletop fantasy RGPs that use a 20 sided diced and have saving throws and armor class “D&D”), this one starts out in a tavern.  The mercenaries are checking their weapons and adjusting their armor while a bard sings a song lamenting the fall and the betrayal of good King Euedun at the hands of his blood thirsty General, Par the Horrific.  The song cursed Par for betraying the city’s rightful ruler and forcing King Euedun’s daughter Ninga into marriage in a vain attempt at legitimizing his unlawful rule.  Finally Yagha arrives and the mercenaries can earn their coin and be done with this strange business.

Yagha leads the mercenaries into a part of the city aptly named The Rat’s Nest near the part of Jalizar that collapsed into the ocean after an earth quake.  Also with him are cloaked servants carrying the trade goods.  Really little better than slaves but Par the Horrific had banded slavery from the city upon seizing power.  The mercenaries reason that the goods must be illegal items otherwise Yagha would not need their swords.  Nor would the business need be conducted at night.  One of the servants opens a grate and now the party descends into the catacombs.  One of the mercenaries realizes that the cloaked servants do not seem to require torch light….

The mercenaries, the merchant and the servants walk in the catacombs until they reach a stone door with strange markings and symbols.  The markings on the door seem to move and slither if you stare at them for a moment or two.  The door opens into a room with a robed figure which greats the group.
The robed figure offers Yagha boxes full of gold items, items that take the shape of unearthly and twisted things.  The mercenaries find them hard to look upon.  Yagha has his servants offer the robed figure a long, flat box.  With their business concluded, Yagha gestures towards the mercenaries.  “As per our agreement, here are the three offerings that you were promised as well.”  The robed figure removes his hood, revealing a creature out of a nightmare.  The horrid creature has slimy green/grey skin, claws and dead fish eyes.  Although the mercenaries are terrified (at least one of them failed their sanity roll) they draw their weapons and attack.  Yagha’ features shift into a serpent like creature.  One of the mercenaries is bitten and falls to the ground.  The fish man makes a gesture and one of the mercenaries is turned to stone.  The final mercenary is beaten into submission.

A Serpent Man and a Deep One priest!


The mercenaries awake to find themselves strapped to a slimy stone alter.  Green flames burst around them, revealing the massive stone idol to a twisted, tentacled and inhuman god.  One of the mercenaries succumbs to madness and becomes a giggling wretch.  The second one is barely lucid.  Only one of them is still sane enough to realize his fate as the robed fish man raises his sacrificial blade and declares that Jalizar will fall….


This is the end part on of the first session of my new Crypts and Things campaign.  

You can pickup Jalizar City of Thieves here: http://www.rpgnow.com/product/109576/Jalizar-City-of-Thieves
It is a great product and I highly recommend it.

Monday, March 2, 2015

It is live! The Crypts and Things Remastered Kickstarter is here!




The Crypts and Things Remastered is here and it is alive.  I  have already made my pledge.  I was part of the original Indiegogo campaign and I am glad to support this one as well.  If you are fan of Sword and Sorcery and if you play tabletop RPGs, I would highly recommend supporting this.  I recently started a new Crypts and Things game and I looking forward to checking out what improvements have been made to a game that I already love and support.

https://www.kickstarter.com/projects/645319106/crypts-and-things-remastered?ref=email

Tuesday, February 3, 2015

Crypts and Things is getting a make over

I loved the original version of the game but I am definitely jumping on board for the Crypts and Things Remastered Kickstarter.

http://sorcererundermountain.d101games.com/2015/02/03/crypts-and-things-remastered-kick-starter-opens-march-1st/